package com.fairytask.data.battle
{
	import com.fairytask.objects.Unit;

	/**
	 * 战斗数据 
	 * @author game
	 * 
	 */	
	public class BattleData
	{
		private var _bid	:String="";
		private var _sides	:uint	=	0; //一共有几边
		private var _colors	:Array	=	[];//颜色
		private var _canStart	:Boolean	=	false;
		private var _playerUnitType:int;
		public var numUnits:Number;
		
		public function BattleData()
		{
		}
		
		public function get playerUnitType():int
		{
			return _playerUnitType;
		}
		
		public function set playerUnitType(val:int):void
		{
			_playerUnitType	=	val;
		}

		public function get sides():uint
		{
			return _sides;
		}

		public function set sides(value:uint):void
		{
			_sides = value;
		}

		public function get colors():Array
		{
			return _colors;
		}

		public function set colors(value:Array):void
		{
			_colors = value;
		}

		public function get bid():String
		{
			return _bid;
		}

		public function set bid(value:String):void
		{
			_bid = value;
		}


	}
}